Located in the centre of Ireland, this castle is built on the site of an ancient burial ground where plague victims were buried in the 1700s. With a labyrinth of dungeons and stories of ghostly apparitions, the Most Haunted team were keen to investigate Charleville. The team immediately experience poltergeist activity as Derek picks up on a strong negative force in the dungeons and the team get lucky with a Victorian séance.
Edie arrives at the nursery looking for a lifejacket and sounding worried about her sailing trip with PC Plum. Miss Hoolie tries to make Edie feel better by saying how Miss Hoolie loves sailing. It works. Edie goes home all excited and daring to go on PC Plum's boat. Unfortunately, a storm means they have to cancel the boat trip. Edie is fed up and PC Plum sends her along to see Josie, who takes Edie on a pretend sea trip. The children and Miss Hoolie go, too. It is a great, fun day on the ocean waves for Edie after all.
The day-to-day lives of three orphaned children who are adopted by aliens that have trouble adjusting to the local culture.
Drew takes in an unemployed high-school pal while jockeying for a job of his own at the newly reorganized Winfred-Louder. Meanwhile, Kate decides to drastically alter her travel plans in New York.
Johnny's visions reach across time when he joins forces with a psychic Native American shaman from centuries past to avert a major disaster.
The girls attend the Hamptons wedding of an over-the-hill socialite and a lounge singer whom they all thought was gay. Carrie encounters Jack Berger again. Charlotte goes public with her relationship with Harry. Miranda gets more comfortable with the baby and with her role as a mother. Samantha throws a huge party at Richard Wright's Hamptons house.
Daniels and Archer must find a way back to the 22nd century in order to make sure history plays out as it should. Meanwhile, on board Enterprise, the Suliban have taken over the ship, but Reed, Trip, and T'Pol formulate a plan to eject the aliens.
"all in the game..." - Traditional West Baltimore. Every crew has weak links--including Avon Barksdale's. With the heat turned up in the high-rises, Daniels and McNulty turn to a higher authority in an effort to crack the case wide open. Season finale.
Arliss Michaels is the head of a sports agency and will do anything for his very famous clients.
Everyone is excited about Dump Day -- the day when the Valley people get to loot the stuff the Hill people have thrown away.
When Taz keeps breaking most of his toys, Granny gives him a new one. When he thinks he broke it Granny says thats the toys job.
Granny plans a surprised birthday party for Tweety. Tweety thinks everybody doesn't like him then he searches for the answer.
Captain Black is ordered to remove the Talismans from Section 13. So they're force to a new place for them. Daolon Wong tries for the Talismans, unaware that all the powers of the Talismans have been transferred into the Amazing T-Girl.
This episode demonstrates the production processes for goat silk, eyeglass lenses, granite, potato chips and microprocessors, and shows how each is made.
An evil toymaker is creating mind-controlling toys that make adults act like children. In A-B Story, Clover want's to date Rick, an older guy who makes Clover think she has to act more mature just to like him.
When a recent string of museum thefts appear to be tied to Ron’s favorite wrestling stars, Kim and Ron must work together in hopes of figuring out the truth and to put an end to the thefts.
Jimmy is tired of being a genius, so he decides to drain his brain to normal capacity. But when a big meteor heads straight for Retroville, who will save the day?
Miss Fowl's class has a candy-selling contest, with the grand prize being a trip to Retroland! To beat Cindy in the contest, Jimmy invents a robot programmed to sell candy no matter what.
Sadie notices that the scarecrow is missing from the nursery vegetable patch. It had vanished. Edie asks PC Plum if he could help find the missing scarecrow. PC Plum owned up to breaking the missing scarecrow. He'd mistaken it for a burglar. Edie takes the broken scarecrow to Archie. If anyone could fix it, Archie could. And he does, too, with a little help from all the children.